HairV4 Unity hair shader
⭐ Introducing Realistic Hair Shader V4: Apply shaders while perfectly preserving the original modeling feel.
⭐ A Bridge feature has been implemented.
⭐ We've added a 'Secret Feature' for uploads to protect creators' settings.
⭐ Hair texture maps (for hair flow/strands) and hair alpha can be used separately, eliminating the need to manually bake hair alpha maps.
⭐The image on the left shows the model created using hair cards. The image on the right shows the same model after being exported to Unity, with the material applied using the HairV4 shader.
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This shows the Bridge feature applied.
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⭐Secret Feature⭐
❓Worried about someone stealing or copying your hair items using a LOADER?
🤔Ever wondered how to protect your hair maps?
Just switch to Hair_V4#_U when exporting in the final upload step - that's it!👌🏻
⬇️LOADER⬇️
⭐Even if someone is determined to copy it, they will only be able to access a preview-level version of the hair map, so they cannot copy your complete/full hair map.❌
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⭐Hair Texture (Flow/Strand) Map & Hair Alpha Map
Since the Hair Texture Map (M) and Hair Alpha Map (A) are used independently, the possibilities for utilization are endless.
Diverse visual expressions are achievable by layering the hair texture onto the areas defined by the hair alpha map.
Users who previously combined the hair texture with the alpha map into a single image can continue to use their existing maps,
or they can use the built-in Hair_diffuse.png directly.
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⭐Built-in Hair vs. Taeri Hair V4⭐
(All other settings were configured identically, excluding the shader.)